![]() Next, we need to create our Scriptable Objects. We can name this folder "ScriptableObjects" or something similar. We can create a new folder by right-clicking in the Project window and selecting "Create Folder". We can use this function to load all Scriptable Objects in a certain folder that match a certain type.įirst, we need to create a folder where we will keep our Scriptable Objects. The Resources.LoadAll function loads all resources in a folder that match a certain type. To find all Scriptable Objects of a certain type, we can use the Resources.LoadAll function in Unity. How to Find All Scriptable Objects of a Type? They can be used to store data that you want to use in multiple places in your game, such as player stats, enemy data, or level data. Scriptable Objects are created by creating new assets of a certain type and then adding data to them in the inspector. Instead, they are saved as part of the project and can be used by other scripts in the game. Scriptable Objects are assets that do not have a specific instance or object tied to them in the scene hierarchy. In this article, we will discuss how to find all Scriptable Objects of a specific type in Unity with code examples. They allow you to create custom assets in the editor that can store data and be easily modified. Scriptable Objects are powerful tools for creating and managing data. These objects can be represented as Scriptable Objects in Unity. For example, we might work with weapons, armor, enemies, quests, and so on. ![]() As Unity developers, we often work with various kinds of objects that have their own attributes and properties.
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