I also see you asked about compiling OGRE for the Playbook which I do believe that there is a GLESv2 renderer for OGRE which would mean that it should also be possible to port it, but don't quote me on that as I haven't looked into it any great detail. My OpenGL is pretty rusty in general and I don't have any GLES experience at all so the required changes are beyond what I can do. After only spending a couple of hours at it I can compile (which is only the first step in the porting process) all of the CEGUI modules relative to Secret Maryo Chronicles (with the GLES renderer taking the place of the OpenGL renderer that SMC actually uses). CEGUI itself shouldn't be a problem, it has a GLES renderer and the rest should work on the Playbook without too much work. It uses SDL_OpenGL which is not yet implemented and it has some OpenGL code embedded in it that would need changed to OpenGL es2 code. Possible to port Secret Maryo Chronicles ? Uses sdl and cegui(which is not ported to qnx yet)It looks like it should be possible but there are some big hurdles holding it back. What a great game.ĭev question related to porting. Oh man, do I ever suck at Art of Fighting.īut Metal Slug makes up for that. Neo4All can be found at: Chui's DC projects - NEO4ALLĪnd the original NeoCD/SDL project can be found at: NeoCD/SDL - The crossplatform Neogeo CD Emulator Screenshots Ive got ss2, final fight 2, metal slug 2, blazing star, puzzle bobble, and magician lord. Neo4All is an open source project that is based on NeoCD/SDL. The icon is the one of the creepiest ones on my Playbook Download Although most games are supported there are still some that are not. To make sure that the game that you are playing is supported by the emulator. If a game doesn't work, before sending me a message please view: Chui's DC projects - NEO4ALL The games are completely playable without these files but if you notice that there is no background music where there should be these file names may be the problem. So, if the game uses CDDA there may be an entry such as:Ĭode: FILE "MS2/MetalSlug202.mp3" MP3in the CUE file which means that in the folder MS2 (relative to shared/misc/NEOCD/iso) there is a file named MetalSlug202.mp3. The CUE file will tell the emulator where these MP3 files are. If the game uses CDDA than along with the ISO and CUE files there will be a set of MP3 files. Some games, like Bust a Move use SFX for all of their audio, in which case no action is required. There are 2 types of audio in Neo Geo CD games: CDDA and SFX. The games should be at least an ISO and CUE file each with the same filename (TOC and other file types are not fully supported although the game should be playable with them) and should be stored in shared/misc/NEOCD/iso. The BIOS must be named neocd.bin (case sensitive) and be placed in shared/misc/NEOCD/bios. In order to use this emulator a Neo Geo CD BIOS is required. There is the standard d-pad and 4 control buttons plus a start and select button. The controls for this emulator are pretty simple. In case you guys need something to help you get through this Wednesday here is a Neo Geo CD emulator for the Blackberry Playbook.
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